Coming back later, Takeshi's body has fallen off the noose and he turns into the Ao Oni. Hiroshi later finds Takeshi in a room, with a noose and him hanging over it. Hiroshi then meets Takeshi in the annex, blaming himself for suggesting they all come into the mansion, and then he runs out. Upon finding a key on top of a shelf, Hiroshi finds Mika in the basement. With Mika dead, he goes back to the basement and explores. He then finds the Ao Oni EATING Mika's face before hunting after Hiroshi. Hiroshi eventually finds his way into the basement but hears a rather feminine scream and rushes back to the room where Mika is.
He later meets Takuro on the first floor and Takuro agrees to search the first floor while Hiroshi goes everywhere else. Hiroshi runs into Mika in an upstairs room and the girl refuses to move from that room. HIroshi finds a random handkerchief and takes it with him. Hiroshi wanders into the library, grabs the key and is chased by the AO ONI. Hiroshi heads upstairs and finds Takeshi in the closet, scared out of his mind. He sees a mysterious shadow walk past the door and is unable to open it. He heads back to his friends only to find them scattered and the door locked. After hearing a plate shatter in the kitchen Hiroshi heads off to investigate. The story begins with Hiroshi and his friends exploring the haunted mansion. As of version 6.23, you play as Hiroshi and his group of friends including Mika (The Girl), Takeshi (The Coward), and Takuro (The Leader). " - GamingOnLinux.Ao Oni is a survival horror game where a group of people wander into the haunted mansion of the Ao Oni (Blue Demon). "Skillfully raises the tension as it lures you into the deeper recesses of the house, laid out in a way that makes you dread turning every corner and opening every door. It becomes a genre of playing which is capable of examining its own existence, meaning that, even while the game is ostensibly "domestic", it also becomes the most complete and unreal horror that Horrorshow has so far released. "ANATOMY offers a sequence of adroitly molded experiences which exactly produce that horror while simultaneously commenting on the mechanisms of its own production. That it does this again and again draws the debilitating effect out, masterfully building up the terror but constantly denying you the begging release of a scream. "Whereas a lot of videogame horror lets you walk into a room and then have a monster spring out on you unexpectedly-a cheap scare-ANATOMY whispers in your ear that there's probably a monster in a room before you enter it, letting your own expectations grind you down to a tense wreck of a person. "Anatomy goes all in for the scary bits, turning comfortable everyday spaces into weird, strange, unsettling beings. "If your heart holds any childish fear of the familiar, any primal terror of the unseen and unheard, any discomfort at how much of ourselves we project onto our surroundings, any curiosity at our relationship to the edifice of our daily lives, then ANATOMY has something for you" - ZAM.com scared me in a way that no video game ever has.". "I don't sleep in my house anymore, because I'm afraid of what it's going to do to me. And that's exactly what horror should be. "It doesn't aim to startle you with a big monster or a loud noise. This game has multiple endings, be sure to play it multiple times for the complete experienceĬONTROLS: WASD + Mouse to move, Left-click to interact, Space to jump, C to crouch, Esc to exit game Explore a suburban house, collect cassette tapes, study the physiology of domestic architecture.ĬW: Distorted/flashing images, body horror, strong horror themes